Playing, Completed, Dropped, Backlog: How to Use Game Statuses (and When to Drop a Game)

October 2026 · 6 min read

The whole point of a backlog tracker is the status next to each game. If the statuses are fuzzy, the tracker lies to you and you stop opening it. Here is a clear rule for each one.

The four statuses

Backlog

You own it (or have it on a service), and haven't started. Only games you genuinely might play. Not a wish list of things that looked cool.

Playing

You've played it in the last couple of weeks and expect to continue. Keep this list short — two or three games, not twelve. If a game sits here for months, it isn't “Playing”.

Completed

You reached the end, or the end of the content you wanted. For endless games (multiplayer, sandboxes), decide on your own finish line and respect it. Rate it now — the rating feeds your recommendations.

Dropped

You stopped and don't plan to return. This is not failure; it is information. Dropping games is how a backlog stays a list of things you want.

When to drop a game

More on the psychology in why you abandon games.

Priority for backlog games

Backlog games carry a priority: High, Medium or Low. Keep High to a handful — it's your “next 3–5 games” list, and High games are marked with a red badge on the card. NXTO's “next to play” card leans on it. Our priority system goes into depth.

How to change a status in NXTO

If you use Steam sync, statuses are never changed automatically. Hours come from Steam, decisions come from you.

Keep your backlog honest

Four statuses, three priorities and nothing else to maintain.

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